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Robert D. Brown


Concept Art - Game Art - Matte Painting - Podcast

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Robert D. Brown


Concept Art - Game Art - Matte Painting - Podcast

 

Welcome to Rob Brown Concept Art.

I am a freelance Sci-Fi, Futuristic, Fantasy, and Apocalyptic Concept Artist, illustration and designer for Video Games and Film.  Clients include, RIOT Games, Electronic Arts, Activision, Sony Pictures, MPC, The Mission, Asylum, Oddworld Inhabitants.  

 
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Concept Art


Portfolio and Professional Work

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Concept Art


Portfolio and Professional Work

Concept Art and Illustration Work

Visit My Portfolio Page>

Matte Painting and Set Extensions

Visit My Portfolio Page >

About Rob:

Greetings! I have been a professional designer and illustrator in the digital industry over a decade. I'm completely fluent in nearly every position in environment development for games, including Art Director, Level Designer, Senior Environment Modeler, and Concept Artist.
My matte painting experience includes full backgrounds, set extension, texture creation, and concepts for, Curious Case of Benjamin Button, Terminator Salvation, Gentleman Broncos, Sorcerers Apprentice (among others), with many commercials, concept illustrations and pitch art packages.

I am inspired to the extreme by curious and cutting edge design solutions.
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Concept Art Vlog


The Concept Art Vlog is where I share ideas, designs, and tutorials about the fundimentals of becoming a concept artist, and working as a concept artist for games and film.

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Concept Art Vlog


The Concept Art Vlog is where I share ideas, designs, and tutorials about the fundimentals of becoming a concept artist, and working as a concept artist for games and film.

About:

An additional passion in life.  The reason why I do a Vlog is to share advice and a professional perspective with young artists who might otherwise not have access to an art education.   The vlog has viewers from around the world, some watch for fun and some watch because there is absolutely zero access in their location to learn how to become a designer or a concept artist.   My goal is to show how to take small steps towards opportunity for artists that might otherwise be lost in a system that often seems like it is de-prioritizing art and design.

Resources, Friends, Associates